In January, an article was posted on the Magic: The Gathering website entitled, “The Truth of Names.” It was a story about a young leader named Alesha, and it was a great example, right off the bat, of Wizards of the Coast including cool, strong, interesting women in M:tG. But then, as I continued reading, I realized this wasn’t just a great story about a leading female character – it was a story about a transgender character:
It should come as no surprise to anyone that the video game industry has been struggling lately to be inclusive. From death threats toward women to questions of sexism, things have seemed a little bleak. Luckily, the table top RPGs are stepping up their game (no pun intended) to make up for it. We can all agree to pretend that Dungeons & Dragons 4th Edition never existed, but the new 5th Edition is taking huge strides in a whole new direction.
Since my fellow Geekettes have been entwined in the events — both good and bad — of an overwhelming and wonderful book con, I decided that this week was a good time to review a book I picked up over six years ago.
Confessions of a Part-Time Sorceress, a book by Shelly Mazzanoble, was released in 2007 by Wizards of the Coast –– the company behind D&D. I read it when it was just released and I was a sophomore in high school, embarking on my first “real” campaigns amidst the dungeons.
I had played one-shots before, but my party had never really had one overall cohesive campaign. When I bought it, I was fifteen, geeky, gawky, and comfortable being weird. At that point in my life, I had no concept of fashion, no enjoyment for “retail therapy”, and no
desire to be the stereotypical girly girl.
I was more inclined to wear as many quirky hats and buttons as I could pin on, sing Rent songs at the top of my longs on streets, and do the cotton-eyed joe dance in the middle of a crowded cafeteria.*
(*Actual mortifying things I did, and honestly still occasionally do, in public.) Continue reading Confessions of a Rogue Reader
Now that the full set of Journey Into Nyx (JOU) has been released, I thought I might follow up on the theme of my previous article and lay out the 10 most important things you should know leading up to the pre-release events on the 26th and 27th.
A lot has happened in the Magic community in the past few weeks, including the reveal at the PAX East M:TG panel of a new card type and a new planeswalker for the upcoming Conspiracy set. It has been the gradual reveal of the JOU set, however, that has garnered the most excitement, especially coming on the heels of the stunning disappointment that was Born of the Gods (Karametra…need I say more?). So, without further ado, here are the 10 things to expect from Journey Into Nyx:
As a loyal Simic guild-member, you can imagine my excitement when the new Blue/Green Planeswalker – Kiora, the Crashing Wave – was revealed for Born of the Gods. Yes, her 2 loyalty counter is a bit underwhelming and it would be nice if she had a CMC of 3 instead of 4, but she’s a badass merwoman and, besides, KRAKENS. What more could you want?