Well, here we are again – eagerly awaiting this year’s biggest event for video game news, reveals, and upsets: the Electronic Entertainment Expo. As always, there are some amazing things to look forward to, some suprises expected, and some inevitable disappointments. Every studio, every developer will be frantically trying to steal the spotlight and outdo the competition. So, what are the top things you should be keeping an eye out for? Read on to find out!
2014 saw the release of some eagerly awaited titles, some of which lived up to the hype and others that disappointed (*cough*Assassin’s Creed: Unity *cough*). Games like Super Smash Bros., Dragon Age: Inquisition, Bayonetta 2, and more, showed us what next-gen consoles could achieve and got us itching to see what could be accomplished next. Unfortunately, many of 2014’s games also left us wondering where they put all the women – because they certainly weren’t on the list of playable female characters. 2015 is set to be even a bigger year than its predecessor, with long-anticipated titles like Legend of Zelda for Wii U and Evolve planned for release, but will it take any steps towards righting the gender disparity in the industry? Without further ad, here are 5 games (in no particular order) that not only look fantastic, but also hope to answer that question:
It’s dawn. A hawk glides past the inspiring edifice of Notre Dame and over restless crowds of revolutionaries. Four figures emerge from the smoke of gunfire. They have three things in common: they’re all Assassins, they’re all fighting on the side of “liberté, égalité, and fraternité”, and they’re all male. In Assassin’s Creed: Unity at least, the ‘brotherhood’ part of the Revolution’s maxim apparently counts more than calls for ‘liberty’ and ‘equality’. The upcoming title in Ubisoft’s ever-popular franchise comes with a new option for four-player co-op, but the four characters are really just one; all consist of variations on the protagonist Arno Dorian. A common question thus returns to the conversation: when introducing an option for players to customise their protagonist, why was a female not available for that choice?
Every year, I start my E3 journey with a confident estimate of how much it is possible to cram into a two-hour live presentation. Every year, I totally forget that I started with an estimate, revel in the glow of gameplay trailers, and then, realizing I’ve forgotten my estimate, decide scientifically (judging by the exponential growth in giddy levels) that it’s been blown out of the water. E3 2014 has not broken this pattern. The presentations of Microsoft, Sony, and Nintendo all satisfied and surprised their respective audiences, though there may have been a few unexpected bumps along the way (I feel for you, Conker fans). Without further ado, let’s see what each has brought to the stage thus far:
Over the past semester I’ve been working on a project for a class that I’ve been taking. In this class, the Hero’s Journey, we studied the comprehensive comparative theories of the universality of mythology, from Joseph Campbell’s Monomyth, the American Hero, the Feminine Hero, Final Participation, to Mythopoeia. All semester we’ve been reading stories that have spanned thousands of years; we’ve discussed movies and books and I happened to be assigned the project relating mythology to video games. I’ve been preparing for it all semester by reading extensively about different games and in-game lore, doing actual historical research regarding locations in games that are based on fact, attending PAX East (both for fun and for increasing my general and specific knowledge regarding certain games), and probably most importantly- playing a whole new set of games I had never dabbled in before.
The British Academy of Film and Television Arts revealed the nominations for its 11th annual Games Awards early Wednesday morning. Unsurprisingly, Naughty Dog’s The Last of Us and Rockstar’s GTA V picked up the most nominations, with The Last of Us receiving ten nods and GTA V nine. Both are nominated for Best Game, Game Design, Performer, and Story.