It’s dawn. A hawk glides past the inspiring edifice of Notre Dame and over restless crowds of revolutionaries. Four figures emerge from the smoke of gunfire. They have three things in common: they’re all Assassins, they’re all fighting on the side of “liberté, égalité, and fraternité”, and they’re all male. In Assassin’s Creed: Unity at least, the ‘brotherhood’ part of the Revolution’s maxim apparently counts more than calls for ‘liberty’ and ‘equality’. The upcoming title in Ubisoft’s ever-popular franchise comes with a new option for four-player co-op, but the four characters are really just one; all consist of variations on the protagonist Arno Dorian. A common question thus returns to the conversation: when introducing an option for players to customise their protagonist, why was a female not available for that choice?
Coming close on the heels of SXSW’s inaugural Gaming Awards on March 8th, the winners of the BAFTA Games Awards may have come as no surprise. NaughtyDog’s The Last of Us was the star of both events: the only game to win multiple categories at SXSW (Excellence in Musical Score and Game of the Year) and the game with the most wins at the BAFTAs, picking up five of its ten nominations. Grand Theft Auto V was close behind, however, winning three awards, two in categories where The Last of Us was also nominated.