I first read The Lord of the Rings in elementary school, which may seem impressive until you realize that all I really took away from it was that eyes are bad and getting to live underground was way cooler than my parents were making it out to be. Each reread brought me a new understanding of what the books were about – themes of loss, homecoming, moral right – until eventually I was able to see it simplistically again, though this time through a lens of much greater depth: a hobbit takes a ring to a mountain and returns home. Those of you familiar with myths and fairy tales may recognize this quest narrative as one that permeates through most heroic fantasy novels. It’s a narrative that I grew up on, reading not only LOTR, but Dragonlance and Wheel of Time and other similar stories. As I grew older, I began to look for the female quester and struggled to find her. Why weren’t there women going on journeys? My solution to solving the problem of fantasy’s gender imbalance was to turn Frodo Baggins into Rosie Cotton – but it’s not that simple. Here’s why:
In honor of the holiday (from which my stomach is still recovering), I thought I’d continue the theme of thankfulness that’s circling around and share the three games that have had the biggest impact on my life. It was tough to choose, but when it came down to it these were the games I simply couldn’t do without.
We’ve come so far in our look back at the development and growth of the ‘art game’, but we’ve gotten perhaps no closer to a consensus on what an art game is. Games with narrative depth, like Myst, those more graphically oriented, like Another World, and those more focused on mechanics, like Alien Garden, have all pushed the boundaries of what it means to be a video game and made new avenues possible for both indie and major developers alike. The games we’ve talked about may be very different to look at and to play, but they share a common creative core, a dedication to experimentation and critical thinking – that’s all that art whittles down to in the end, right?
With the recent release of Ubisoft’s Child of Light, there’s been a lot of talk about games that place as much value on aesthetic as they do on gameplay mechanics. Journey may perhaps be one of the most well-known, recent examples of these “art games”, but the history of video game experimentation stretches back to the very start of the industry. With the growing presence of imaginative titles receiving critical recognition, it’s becoming more and more important to talk about how this subgenre of work will contribute to video games moving forward.
Over the course of the next few weeks, I’ll be guiding you through this history to examine how these kinds of games have shaped what direction the industry is headed today – and how more recent examples of art games have been influenced by those that came before.
With all of the press and excitement surrounding the release of Assassin’s Creed: Unity footage, you may not have heard that France-based games studio Ubisoft is also releasing an RPG in the style of Final Fantasy and Grandia. Child of Light is a interesting experiment that combines the sidescrolling exploration of a platformer and the turn-based combat of an JRPG, but that’s not the only reason you should be intrigued . Take a look at the gorgeous trailer below and I’ll talk more about the game’s importance after the jump.
It’s that time of year again! Flowers, chocolates, and tiny, naked babies with bows abound; displays of sappiness alternate with exhibitions of misery, and most people are just happy when it’s over. But here at the Daily Geekette, we’d like to take the time to celebrate the mess that is Valentine’s Day in as nerdy of a way as possible, because love comes in all shapes, sizes, pixels, and platforms. So, without further ado, here’s a list of some memorable video game relationships (and some relationships we included just because we love them):
WARNING – Spoilers Ahead!