Here we are, the very last recap of Nintendo Treehouse: Live at E3, as promised. My last stop is coverage of just Pokémon GO!
Every year, millions of gamers look forward to the Electronic Entertainment Expo, otherwise known as E3. Since I was not able to make it to E3 in person, I did the next best thing and attended the event virtually. June 14th and 15th I dedicated to watching the Nintendo Treehouse: Live at E3. This will be the recap of only day 1. I felt the need to give anyone out there who couldn’t attend in person or virtually an in-depth recap of the most anticipated upcoming video games. Us gamers have to stick together, right?
A year ago, my coverage of E3 was, well, less than enthusiastic. It seemed as though the desire to design, develop, or generally direct attention at women and female characters was lacking. This, perhaps, was most clearly seen in Ubisoft’s excuse that it was “too hard” to animate female bodies, but exhibited also in the lack of women on stage to present the games they couldn’t see themselves in.
Remember Kingdom Hearts? That super cool franchise where Disney and Square Enix fan fiction dreams came true? Yes, it is back. Sure, the game series has been going on for ten years plus now, with tons of re-releases and side story games, but the fated third official entry into the franchise has been long rumored and delayed since, oh you know, the release of Kingdom Hearts II, and spoiler alert: that was in 2006. But now, in 2015, we finally have an official trailer, thanks to Square Enix’s E3 conference. Let’s take a look, shall we?
Well, here we are again – eagerly awaiting this year’s biggest event for video game news, reveals, and upsets: the Electronic Entertainment Expo. As always, there are some amazing things to look forward to, some suprises expected, and some inevitable disappointments. Every studio, every developer will be frantically trying to steal the spotlight and outdo the competition. So, what are the top things you should be keeping an eye out for? Read on to find out!
Though the biggest gaming news from SDCC may have been the announcement of The Last of Us movie (possibly starring Arya Stark, no less – I can only imagine the crossover fiction), there were enough exciting tidbits to keep our tanks – running low after the smorgasbord that was E3 – running. Let’s take a look at some of the more important announcements, and the women featured in them.
We’ve come so far in our look back at the development and growth of the ‘art game’, but we’ve gotten perhaps no closer to a consensus on what an art game is. Games with narrative depth, like Myst, those more graphically oriented, like Another World, and those more focused on mechanics, like Alien Garden, have all pushed the boundaries of what it means to be a video game and made new avenues possible for both indie and major developers alike. The games we’ve talked about may be very different to look at and to play, but they share a common creative core, a dedication to experimentation and critical thinking – that’s all that art whittles down to in the end, right?
It’s dawn. A hawk glides past the inspiring edifice of Notre Dame and over restless crowds of revolutionaries. Four figures emerge from the smoke of gunfire. They have three things in common: they’re all Assassins, they’re all fighting on the side of “liberté, égalité, and fraternité”, and they’re all male. In Assassin’s Creed: Unity at least, the ‘brotherhood’ part of the Revolution’s maxim apparently counts more than calls for ‘liberty’ and ‘equality’. The upcoming title in Ubisoft’s ever-popular franchise comes with a new option for four-player co-op, but the four characters are really just one; all consist of variations on the protagonist Arno Dorian. A common question thus returns to the conversation: when introducing an option for players to customise their protagonist, why was a female not available for that choice?
Every year, I start my E3 journey with a confident estimate of how much it is possible to cram into a two-hour live presentation. Every year, I totally forget that I started with an estimate, revel in the glow of gameplay trailers, and then, realizing I’ve forgotten my estimate, decide scientifically (judging by the exponential growth in giddy levels) that it’s been blown out of the water. E3 2014 has not broken this pattern. The presentations of Microsoft, Sony, and Nintendo all satisfied and surprised their respective audiences, though there may have been a few unexpected bumps along the way (I feel for you, Conker fans). Without further ado, let’s see what each has brought to the stage thus far:
It’s that time of the year again: speculations abound, rumors fly, and the big names vie for the position of top dog…yes, it’s almost E3! Arguably the biggest event of the industry is fast approaching (June 10-12), and it’s never too early to begin rounding up all of the exciting possibilities that may await us at this year’s expo. So here follows the confirmed, the hearsay, and the wild ideas that I desperately hope for when I can’t sleep at night from Microsoft, Sony, and Nintendo: