So, Destiny won “Best Game” at the 2015 BAFTAs. Yes, Destiny. Beating out Monument Valley, Mario Kart 8, Middle Earth: Shadow of Mordor, Dragon Age: Inquisition, and Alien: Isolation, the game that “tell[s] the same pedestrian stories time and time again,” won the award for the pinnacle of achievement in video games.
In honor of the holiday (from which my stomach is still recovering), I thought I’d continue the theme of thankfulness that’s circling around and share the three games that have had the biggest impact on my life. It was tough to choose, but when it came down to it these were the games I simply couldn’t do without.
Though the biggest gaming news from SDCC may have been the announcement of The Last of Us movie (possibly starring Arya Stark, no less – I can only imagine the crossover fiction), there were enough exciting tidbits to keep our tanks – running low after the smorgasbord that was E3 – running. Let’s take a look at some of the more important announcements, and the women featured in them.
When the NPD released its February sales report on Friday, many people may have been surprised to learn that Wii U sales were up 25% from this same time last year, with around 100,000 units sold since the beginning of the month. Nintendo reported that this jump was largely a result of the success of Donkey Kong Country: Tropical Freeze, which sold over 130,000 copies from its release on February 21 until March 1, making it the month’s 4th highest-selling game on an individual platform.
Why is this a surprise? Disappointment and looming financial disaster have been plaguing the Wii U since its release in November 2012. To date, its only sold 5.61 million units worldwide, a sad statistic considering the fact that 5.3 million PS4s have already been sold since the console’s release three months ago. In January, Nintendo revised its expected Wii U sales from 9 million consoles to 2.8 million, as a key hope for the system – the 2013 holiday season – resulted only in more discouragement. In fact, the Wii U has done so badly since its release that it has cost Nintendo the entirety of its 2013 profits. In concept, the Wii U seemed like a fascinating upgrade to its outrageously successful predecessor, the Wii. The GamePad brought with it a lot of integrative possibilities for gameplay and the time seemed ripe for upgrades to classic Nintendo franchises, like Super Smash Bros. So, what went wrong? Continue reading What Does 2014 Hold for the Wii U?→
When the original Super Smash Bros. was released in 1999 it had a roster of 12 characters, only one of which – Samus Aran – was female (For the purposes of this article, I won’t be considering Jigglypuff as a female role). Super Smash Bros. Melee more than doubled the roster but only added two new women to the list, Peach and Zelda (four if you count Zelda’s down special move, which allows the player to transform into the Princess’ alter ego, Sheik, and Nana from the Ice Climbers duo), and SSB Brawl actually saw the female to male ratio decline, rather than increase: only one new female role, Zero Suit Samus, an alternate version of an already existing character, was added.
If we count Zelda/Sheik and Samus/Zero Suit Samus as single characters and discount the presence of Nana, then we’re left with 8% representation in SSB, 12% in SSBM, and 8% in SSBB. Those wouldn’t seem to be encouraging numbers for the ratio in future SSB titles.